Mass Voice Clone for Game Characters
Scalable, high-quality voice acting for game development without relying on recording sessions.
The Problem
Generate thousands of lines of dialogue for a video game using a small set of voice actors, ensuring scalability and consistency.
Expected Outcome
Scalable, high-quality voice acting for game development without relying on recording sessions.
Tool Chain
Implementation Steps
- 1
Actor Contract and Recording
Actors record training data. Contracts specify the use of their voice clone for a finite period/project.
- 2
Custom Voice Model Creation
Create the custom, emotional-aware voice clone model optimized for game dialogue.
- 3
Dialogue Generation Batch
The game script is processed via the API, generating all NPC dialogue lines with proper emotional tags (e.g., <SAD>, <ANGRY>).
- 4
Game Engine Integration
The generated audio is imported and linked to character events within the game engine (e.g., Unity/Unreal SDK).
Alternatives
Excellent fill/editing features, highly recommended for post-synthesis touch-ups.
Cost Impact: N/A
Export Workflow
Coming SoonSoon you’ll export this stack to Zapier, n8n, or a starter repo with presets (env vars, webhooks, rate limits).