cloningUpdated 10/9/2025

Mass Voice Clone for Game Characters

Scalable, high-quality voice acting for game development without relying on recording sessions.

$100 - $500 per voice model + per word generationInstantly generates 1000 lines after cloning

The Problem

Generate thousands of lines of dialogue for a video game using a small set of voice actors, ensuring scalability and consistency.

Expected Outcome

Scalable, high-quality voice acting for game development without relying on recording sessions.

Tool Chain

Implementation Steps

  1. 1

    Actor Contract and Recording

    Actors record training data. Contracts specify the use of their voice clone for a finite period/project.

  2. 2

    Custom Voice Model Creation

    Create the custom, emotional-aware voice clone model optimized for game dialogue.

  3. 3

    Dialogue Generation Batch

    The game script is processed via the API, generating all NPC dialogue lines with proper emotional tags (e.g., <SAD>, <ANGRY>).

  4. 4

    Game Engine Integration

    The generated audio is imported and linked to character events within the game engine (e.g., Unity/Unreal SDK).

Alternatives

Excellent fill/editing features, highly recommended for post-synthesis touch-ups.

Cost Impact: N/A

Export Workflow

Coming Soon

Soon you’ll export this stack to Zapier, n8n, or a starter repo with presets (env vars, webhooks, rate limits).

Get export launch updates