Narrative Gaming Dialogue Generation
A scalable method for generating vast amounts of emotionally consistent game dialogue.
The Problem
Generate consistent, high-quality character dialogue for non-linear, text-heavy narrative games.
Expected Outcome
A scalable method for generating vast amounts of emotionally consistent game dialogue.
Tool Chain
Implementation Steps
- 1
Dialogue Script & Character Selection
The game script is input, specifying which of the pre-trained character voices should read each line.
- 2
Emotional TTS Synthesis
Synthesize the dialogue, leveraging emotional tags to match the scene context.
- 3
Audio File Delivery
Generated files are provided as individual WAV/MP3 files, ready for game engine import.
- 4
Iterative Editing
Developers can quickly change a text line and re-generate the audio if the story changes.
Alternatives
Export Workflow
Coming SoonSoon you’ll export this stack to Zapier, n8n, or a starter repo with presets (env vars, webhooks, rate limits).